Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
These are the most formidable contraptions ever faced: they have reached their peak of physical prowess, and with it, they grow an extra pair of limbs, which they use to scuttle like spiders, leap like frogs, and rend their foes like the merciless killers they are.
Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Advances from: | Golem |
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Advances to: | |
Cost: | 12 |
HP: | 39 |
Movement: | 7 |
XP: | 100 |
Level: | 2 |
Alignment: | neutral |
ID | Clockwork Automaton |
Abilities: | skirmisher |
slam impact | 7 - 4 melee |
Resistances: | |
---|---|
blade | 40% |
pierce | 60% |
impact | 10% |
fire | 0% |
cold | 0% |
arcane | 40% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 50% |
Coastal Reef | - | 100% |
Deep Water | 3 | 20% |
Flat | 1 | 40% |
Forest | 2 | 60% |
Frozen | 2 | 20% |
Hills | 1 | 50% |
Impassable | 100 | 100% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 20% |
Shallow Water | 2 | 30% |
Swamp | 2 | 30% |
Unwalkable | 100 | 60% |